Sunday, April 29, 2007

Dear Jack: An open Letter to Jack Thompson

Right now I'm training to kill! Thanks to my "murder simulator" Super Contra for the Nintendo Entertainment system. Surely you've heard of this video game. It's the one that sent John Rambo over the edge just before his murderous rampage that killed a bajillion cops and law enforcement officers.



Now despite the fact that the FBI and secret service (where exactly does the secret service figure into this?) have released several claims that the county Sheriff did in fact draw "first Blood" as it were, the fact of the matter remains that Rambo was a avid player of Super Contra...according to all of his POW buddies. In fact he played Super Contra all the way through his tour of Duty in 'Nam! Everyone knows that Super Contra was yesterday's Counter Strike...and EVERYONE knows that Counter Strike is today's premier Murder Simulator!



Back on Track, Jack. I'm training to kill. I'm practicing running with my nondescript machine gun and firing wildly forward, down and up at an angle. I've almost mastered all the powerups that I'll surely find here in the real world (I'm not sure you know what that is Jack) and soon I'll be coming after every pixelated bully that's ever picked on me!

Oh yes Jack, Video games are teaching me to kill. Pac Man really fucked with my head. Dark rooms, taking pills, seeing ghosts...scary shit man.




mmmm Sarcasm.

Friday, April 27, 2007

News For The Week of April 27th, Curt Edition

There it is.

  • It's beautiful, it's Katamari... It's Beautiful Katamari. I thought they were done making these things, but whatever. I"m not going to get upset over a Japanese LSD trip on a disc. It's fine by me.
  • Playing games makes you green, huh? All that item management, wearing gear for as long as it'll last you, hording items... I can see that.
  • This isn't specifically game related, but it can be used in the application of games, and it is really awesome, so in it goes. 3D, cheap, in your living room.

Maybe more news next week.

Wednesday, April 25, 2007

News for the Week of April 20th, Unbelievably Late Edition.

There was a fair bit of news last week, and it's Wednesday already... Yeah. This is going to be a quick update, basically for the sake of posterity at this point.

That is why I bring you news for the week of April 20th, Jack Thompson's Worst Week Ever edition. Just so I can get him out of the way before this week's news. Plus, everyone likes seeing a massacre chaser take a beating, amirite?
  • So there was that thing in Virginia last week, and someone let our favorite rabid bat on TV. Then Crecente from Kotaku put that segment under the magnifying glass and went to take a peek at the lies he was touting, of which there were plenty.
  • Then the media machine he has so diligently milked for years begins to turn upon him. Mr. T was on MSNBC's Hardball and got taken to task about his statements that the VT shooting was video game related when the police found no evidence of video games being related to it at all.
  • But then there was some good news... Still for us, I mean. Just so we're clear. Take Two and JT settled their suit basically barring JT from ever suing or threatening to sue Take Two; he will not communicate to Take Two or anyone doing business with them any accusation that Take Two committed any wrongdoing by selling its wares and he will make any future contact with Take Two through their lawyers. Now, he can still criticize the content of the games they make and act as a council (though I do not know who would use him as council now) in a lawsuit against Take Two. Good for him.
  • Then Jackie starts to go a little bit crazy again. Gaming site Kotaku won't bend to his steely will, so he asks the... FBI... to look into them for him about threats made in their peanut gallery. On the internets. No, I am totally serious.
  • I guess the FBI didn't have the guys at Kotaku up against the wall fast enough for Jack, so he went ahead and added their parent company, Gawker Media, to a suit he filed in March against the Florida Bar Association. It's interesting to note that he added the entire Florida Supreme Court to the same claim back on April 11th. These three entities are conspiring against his - wait for it... wait for it! Freedom of religion. His religion compels him to fight Take Two, Kotaku and the Florida Supreme Court! He will not stand idly by as multiculturalism invades to destroy his religion! No no, I'm not shitting you. Give it a read. (pdf link)
I suppose if misery loves company, Jack must be really damn miserable. Man just needs to simmer down and spend some time with his wife.

Saturday, April 21, 2007

Rayman Raving Rabbids (Nintendo Wii)




Genre: Party
Publisher: Ubisoft
Developer: Ubisoft Montpelier
ESRB Rating: E for Everyone
Price: 49.99 USD
US Release Date: November 19, 2006
Equipment: HP 23" widescreen monitor with composite cables in 480p, standard Wiimote with Nunchuk attachment.
Completion: Approximately 5 hours for the single player story mode.


Bunnies don't give gifts. Bunnies don't understand bowling. Bunnies never close doors. They also have a penchant for kidnapping Rayman's Globox buddies and forcing him to participate in sick and twisted minigames for their amusement. Daaaaaaaaah!!!


Rayman is controlled by the player, but the bunnies are arguably the stars of the game. They're evil and scream like maniacs, but it's hard not to like them, especially as the game progresses. The story mode lasts 15 days, during which Rayman must successfully complete 3 minigames and a final stage each day in order to escape the bunny prison. If Rayman completes 4 minigames each day, he gains either a bonus costume or a song for the jukebox in his cell.

The minigames are fun, quick, and varied, and utilize the Wiimote and Nunchuk in interesting ways. Bunnies don't give gifts, so Rayman has to deliver a present (a lit stick of dynamite in a box) before it explodes by running as fast as he can. Bunnies don't understand bowling, so Rayman rolls a barrel down some train tracks to knock down ten bunnies at the end of the line. Bunnies never close doors, so Rayman must keep four doors shut at all times as the bunnies behind them relieve themselves. Bunnies are fantastic dancers, however, so Rayman can rock out with them in a DDR-style dance contest. The final stage on each day is either a first person on-rails shooter where Rayman takes a plunger gun to a horde of bunnies, or a race against three bunnies on mounts.

Each minigame has a slightly different control scheme, but they're all very simple and often intuitive. Hold the Wiimote and Nunchuk vertically, then shake them up and down quickly (simulating running), then press A to unleash a kick to an unsuspecting bunny, and aim the Wiimote while he's flight in order to score a goal against the bunny goalie in soccer. Strike down (like beating a drum) with either the Wiimote or Nunchuck as bunnies cross the platform in tune to the music to earn points in DDR. Aim with the Wiimote, fire with the B trigger, and shake the Nunchuck to reload in the shooter stages.

Rayman and the rabbids are in full 3D, and the art-style is clean, simple, and cartoony. Bunnies dancing and grooving to the music are fantastic to watch, as are all the other animations. What few CGI cutscenes there are look great.

Bunny screams are surprisingly hilarious. The thunk of a plunger onto a bunny's face is solid, and the resulting muffled protests sound as expected. There are a half-dozen "bunny-mixed" tunes for the jukebox, including Misirlou, Girls Just Want to Have Fun, and La Bamba that are fun to listen to, and even more fun to play in the DDR game.

Shooter stages are first person perspective, while most other games are third person. There are no serious camera issues, as there aren't any platform-like games that require free camera movement.

At the end of each day, the game is autosaved.

Difficulty is a mixed bag. Some games appear more than once, and are harder the second time around. Others only appear once, and range from effortless to hair-pulling. None of the games are impossible, but some may require multiple tries to complete. Certain games are unnecessarily difficult due to either the control scheme (turning the Wiimote to steer while flying is a pain, and would have been much better with the analog stick), or the Wiimote being unresponsive (tilting the Wiimote to tilt a board on screen).

Despite beating each other with spiked clubs, getting blown up with dynamite, having worms infest their teeth, and being smacked in the skull by a ball-peen hammer, bunnies never bleed or appear worse for wear. They do scream a lot, though.

The storyline in story mode doesn't make much sense, especially the ending, but that's not really the point. Outside of story mode, there is a score mode which awards additional bonuses for high scoring, and a multiplayer mode for up to 4 players. Some minigames support simultaneous play, such as the shooter and DDR games, the rest are turn-based affairs.

Raving Rabbids doesn't have much in common with other Rayman games besides Rayman himself. It's definitely not a platformer, though, so it's a refreshing change of pace.

As a party game, it does just about everything right. Some of the situations Rayman and the bunnies are in are outright ridiculous, and getting some friends together to play only increases the fun factor. Even without friends, it's still entertaining.


Heath Says:

Rayman Raving Rabbids is a great rental. For 50 bucks, though, there's just not enough play. I finished the story mode in under 5 hours. If it ever drops to 20 bucks, or if you have friends over all the time, then I'd say it's worthy of a purchase. Since I rented, I never actually got to experience multiplayer, but I bet it's a blast. I laughed my ass off more than once during the course of the story mode. The DDR games and the plunger shooters are my favorite parts. Hell, if Ubisoft released Rayman Plunger Wars or something, I think I'd buy that. This game really shows off what's possible with the Wiimote and Nunchuk. I think Sports is still the king, but Rayman proves the Wii controls are not a one-shot gimmick.


Final Verdict:

Friday, April 20, 2007

Editor's Note

The news might be a little late this week due to Shini having to work on projects from his real life job today. I believe Nass is still around as well, but also swamped with real life work. This is still a young blog with kinks to be worked out, but I'm proud of what we've accomplished so far. Our dear Heath recently acquired a Wii so be sure to check back soon for reviews from that! Thank you for reading Kitsune Games! Your continued support is greatly appreciated.

Tuesday, April 17, 2007

Hell, Frozen.

Nothing has been said here yet about the events that occurred at Virgina Tech yesterday, because it's really not the focus of this blog... Not until Jack Thompson and Dr. Phil started beating themselves off for the media about how video games are a serious factor in this tragedy.

Then, it's our thing.

The whole situation there is a mess. If teachers could Baker Act students they thought were legitimately unstable, if the police and campus police had reacted differently after the initial shootings, if if if... I want to see what experts who study the psychology of people who do shit like this have to say before I start pointing fingers at anything. You know who else does too? Rush Limbaugh.

I was shocked when I saw this over on Kotaku. I don't particularly like Rush, and I don't agree with him most of the time. Maybe getting off the drugs helped him a bit. Any way you slice it, I think it's... surprising to see a fairly major pundit saying things like:

  • "Not every video gamer goes out and murders 33 people on the college campus though. There's more to this than that. We can find all kinds of societal problems and ills, but the fact of the matter is that whatever you would look at as a bad influence -- video games as you mentioned -- it may desensitize people, but it doesn't turn everybody into mass murderers."
Things that are actually logical. Video games are pervasive in modern society. They come on your computer, they come on your cell phone... There are even cameras with games on them now. It all comes down to spotting people with severe problems like this before they become a real threat to others.

Monday, April 16, 2007

Louisiana Has Got To Pay.

The Honorable James Brady, a US District Court Judge, ruled that the state of Louisiana will have to pay 93,000 dollars to the Entertainment Software Association. This will cover the lawyers fees for the showdown over House Bill 1381. You know, the one that Jack Thompson helped write.

You would think, as a sane and rational human being, that would be pretty damn cut and dried as far as bills banning sales of 'violent' video games is concerned... Not so much when your profession is politics. Louisiana Rep. Roy Burrell, D-Shreveport, said that he's going to go ahead and put another, very similar bill through the grist mill.

Now unless I'm mistaken here, this is the Louisiana that has New Orleans in it. There could be some other Louisiana that I've not heard about that does not contain New Orleans, what was the state's largest port city. I'm just saying, at this point, maybe you all should be more concerned about what the hell is going on in there than making sure you get the terrified parent vote... because at some point, the terrified parent vote is going to be terrified about the drug dealers coming out of New Orleans who have no qualms about killing people and less terrified about their kids being sold Manhunt 2 for their family friendly Wii.

Friday, April 13, 2007

News For The Week of April 13th

On time this week. Look at that.
  • ID says they're freakin' awesome. Are they? I haven't really cared about their last... Whatever they've made since Quake 3, so they can go fuck themselves because I paid money for that turd. Has Quake 4 even come out? I don't mean to be... Yeah, I do mean to be mean. Everything that has come out of ID since Quake 2 has been crap. They want to talk about their engine being worth using? Until that new IP doesn't smell like their last 5 titles, all I have to say is: cracker please. Pass me the sunchips.
  • David Jaffe sez he'd have left the Blu-Ray drive out of the PS3. Him and basically everyone else. Yeah, back to badmouthing the PS3. Almost not needed with that 82% drop in sales in the UK. Sure, meaningless. 12% is meaningless. 80% means that there's no one left to go "aw man I cannot wait to spentz my monies on the Playstations 3 if only they were in stock!" on the forums. They'll just sit quietly watching folding@home until a good game comes out. If I saw an 82% drop in a fairly major market, it'd be crappy pants time, which is preceisely why I do not make my own console.
  • I've avoided him so far... But man, Uwe Boll is special. Special bad. If anybody missed it this week, a scene from Postal (the movie) was leaked onto the intertubes. Not that big a deal because it's an Uwe Boll movie and by that proxy, a flaming turd. Well, this flaming turd was making fun of 9/11, which set a few people off, not too surprisingly. I guess in all reality, I would not have that big a problem with someone making fun of 9/11, but this is a semi-literate son of a bitch that routinely shits out worthless rehashes of games that I, in some cases, liked. So fuck him. Boy, I am happy today.

Wii Like To Have Fun

We here at Kitsune Games strive to provide gaming journalism of high quality. It shouldn't be that foreign a concept, but in the pantheon of gaming websites, magazines, and other publications, the quality of writing ranges from excellent to absolutely terrible, with results skewed severely to the low end.

Allow me to demonstrate my point with an example you may be familiar with. A number of articles have popped up recently about the Wii. Specifically, about how it may be a fad. This sort of thinking isn't necessarily new, after all, questions had been raised about the motion controls long before anyone actually played the system. Now, however, almost six months removed from the Wii's launch the idiots have come out of the woodwork again.

"The Wii is a souped-up Gamecube."

"It's gimmicky stupid childish nonsense."

"Impressive, but so were the Razor scooter and the Furby."

"Some control schemes are more difficult than with a standard controller."

These people call themselves journalists. Shocking. Let's have some facts, shall we, rather than pointless hyperbole.

Yes, the Wii is based on Gamecube architecture, and is about twice as powerful as its predecessor. Source: http://wii.ign.com/launchguide/hardware1.html

Nintendo certainly has a reputation as a family-oriented company, but there were M-rated titles on the Gamecube, and there will be M-rated titles on the Wii. To name a few: Godfather, Mortal Kombat, Scarface, Farcry, Driver, Splinter Cell, Manhunt 2, I could go on. Source: http://wii.ign.com/index/games.html

The Wii has sold about 6.6 million units worldwide, a ratio of more than 2:1 versus the PS3 in the same time frame. It's only 3 million units behind the 360, which had a year head start. Source: http://www.vgchartz.com/

The Wii is currently available on approximately 1% of retail store shelves across the US, whereas the PS3 and 360 are available on 94% and 77% of retail store shelves across the US, respectively. Source: http://www.itrackr.com/home.aspx

Buying a Wii online isn't much better, as the only options are resellers on auction sites, at a premium of $100-150. Source: http://www.wiitracker.com/

The only people who would refer to the Wii as childish are insecure adults. Swinging an actual bat, golf club, or tennis racket is perfectly acceptable, but mimicking those motions in the comfort of your living room is childish and gimmicky? What seems more like "play": pressing buttons and moving sticks on a controller, or performing physical actions that are directly related to the activity on screen? Is it really possible for a system that has 2 or 4 buttons and one analog stick to have a more difficult control scheme in any game when compared to systems with 8 buttons and two analog sticks?

I'll be the first to admit that I'm a hardcore gamer. I'm proud to say I started gaming when I was 5, and have been doing so for two decades. I have a varied collection of gaming consoles, and a sizable gaming library for each one. I own a Nintendo Wii. I do not own a Microsoft Xbox 360 or a Sony Playstation 3. That is not an accident. I don't have anything against Microsoft or Sony, nor do I have an affinity for Nintendo. No, I based my buying decision on the quality of play. Because that's what it's all about, isn't it? Whoever pushes more polygons, or has exclusive licenses, or owns higher profile development houses, or has a better online shopping scheme doesn't mean anything if the experience of playing the games is poor. I'm not saying I can't have fun playing the 360 or PS3, I'm saying that the Wii is more fun.

The Wii will have been out in the US for six months on April 19. But you still won't be able to buy one without waiting in a long line early on a Sunday morning, paying $100 or more over retail online, or simply getting lucky, and it might be that way for some time to come. And yet, you can walk into almost any store at any time and pick a 360 or PS3 off the shelf. Are Wii buyers childish? Are they buying into a fad? I don't think so. I think they know what's fun, and the hardcore gaming journalists are more interested in their gaming "cred."

Friday, April 6, 2007

News for the Week of April 6th

I'm not going to say anything bad about the PS3 this week. Just want to give myself a break from that.

  • Now this is not specifically video game related, but it's JT, so it is. I guess the Florida Bar was investigating JT because of how he spoke to a judge. Not very nicely, as it would turn out.
"Here’s a tip, Judge, I don’t just practice law. I save lives from reckless jurists like you."
  • Yeah. If someone who is not a lawyer tried that shit in a courtroom, they would lose. As it turns out, when a lawyer tries that shit in a courtroom, they lose. Funny.
  • Did you hear about that Rock Band game, mentioned just a few posts down this very page? You sure as hell better have. Gamestop, in a desperate attempt to pay their mortgage, posted prices for the inevitible Rock Band Accessories. Not so much says Rock Band developer Harmonix. They still haven't decided how much these so called accessories are going to cost. For all we know, the drum kit is just going to be the abxy and shoulder buttons.
  • Kids, addicted to games?! Oh Noes! Seriously though, 1200 respondents to a Harris poll cannot, with any means of accuracy, give us a reasonable view of game addiction in 8-18 year olds. I'm just saying, I know Harris as a internet and telephone survey company. Who in their right mind hands some guy on the phone off to their 8-18 year old kid? If we're talking online polls, 10% are probably outright fraud and that's not even starting to address the 'digital divide' of class. If this were a study of several thousand children performed by an institute of some kind, say a college with a recognized addiction study or youth psychology program, then maybe I'd care. Until then... If I had a DS when I was younger, I would have played for 10 hours a week just on the bus to school.
Now I'm all worked up at being pissed about stupid polls.

Thursday, April 5, 2007

Dead Rising (Microsoft Xbox 360)

In honor of Zombie Jesus Day, I present the Dead Rising review.





Genre: Third Person Action
Publisher: Capcom
Developer: Capcom
ESRB Rating: M for Mature
Price: 53.99 USD
US Release Date: August 8, 2006
Equipment: HP 23" widescreen monitor with component cables in 720p, standard 360 wireless controller.
Completion: Approximately 15 hours.


"Willamette, Colorado. Population: 53,594. Distinguishing characteristics: Jack shit. About the only thing to do in this town is kill time at the shopping mall."


If you've seen George Romero's Dawn of the Dead, you know the setup for Dead Rising. There's a mall in a small town that's filled with zombies and a handful of survivors. Your job, as freelance photojournalist Frank West, is to survive for 72 hours until the rescue chopper returns. Along the way, you can take pictures, bring survivors back to the safe room, take down nutjobs who've lost their minds after seeing the dead walk, and kill a shitload of zombies.

Frank's not alone in his endeavor. His primary contact is Otis, a mall security guard equipped with a two-way radio. Otis calls you on this radio. A lot. Some of his information is useful, but most of it isn't. There are also a couple of Federal Agents on hand to deal with the zombie outbreak. Everyone else in the game falls into three categories: zombie, survivor, or psychopath. Zombies and psychopaths are there to kill you, or be killed. Survivors are there to be saved, or be turned into zombies.

What better way to deal with a zombie outbreak than being trapped in a mall? Almost anything on screen can be picked up and used as a weapon. From benches to trashcans to CDs to bowling balls to shotguns to nerf guns, there's always something handy to take out some living dead. Who hasn't wanted to knock someone's head off with a home run swing? Or crack them in the face with a 2x4? Or bisect them with a chainsaw? Dead Rising lets you do that to any zombie you meet.

The game looks beautiful. The character models are quite detailed, and the cutscenes show them off really well. Hundreds of zombies can be shown on screen at once, all looking and shuffling differently, and the frame rate remains silky smooth. Blood and viscera in HD is stunning.

Voice work is well done. None of them are recognizable names, but they're all good. There's not a bad one in the bunch. The music fits the action without being overbearing, and sound effects are solid. The sizzle of a zombie's face being burned off with a hot frying pan is spot on.

Controls are nice and tight, although the camera can get a bit wonky in certain spots. The camera has been a problem in every third person action game ever, though. The melee combat controls are perfect, but the ranged combat controls are not. Throwing an item or shooting a gun requires entering a targeting mode, which means Frank can't move and shoot at the same time. In a game that is otherwise extremely polished, the somewhat sloppy ranged controls stand out that much more.

On a related note, whenever Otis calls, Frank is rendered impotent. He drops whatever he's doing in order to answer the call. While Otis blathers on, Frank can't use any weapons or his camera, he can't lead or carry survivors, and he often gets gnawed upon by zombies. Of course, this interrupts the call, prompting Otis to call back and reprimand you for cutting him off. Otis is such a bastard.

Saving is something that has been maligned by other reviewers and players. There's only one save slot, and Frank has to go to the restroom in order to save. If Frank ever dies, the player is given the option to load the saved game, or start the storyline anew while keeping Frank's current stats. This is practically necessary in the early game, because Frank simply doesn't have enough health or item slots to progress very far. The argument could be made for starting Frank out at level 10, which would lessen the amount of restarts. On the other hand, restarting the game allows for correcting earlier mistakes, like saving more survivors, or taking out more psychopaths. That said, there's nothing inherently wrong with the save system.

If there's one place where Dead Rising falls down, it's the boss fights. Zombies are human. Or at least, they once were. So it follows that Frank can take their heads off with a sickle, or slice them open with a katana. That makes sense. What doesn't make sense is a supposedly regular human who is nearly immune to every type of attack, whether it be a sledgehammer, lead pipe, pistol, or shotgun. It doesn't matter who you are, if you take a rifle round in the forehead, you're dead. If you take a full load of buckshot in the chest at point blank range, you're dead. If a ten pound sledge slams into the side of your skull, you're dead. The bosses don't follow those rules. If the bosses were challenging for some reason other than the fact that they cheat, Dead Rising would be a perfect game.

Multiplayer is nowhere to be found, but there are rumors about co-op play being included for a Greatest Hits version. After the 72 Hour mode is complete, there are options for Overtime and Survival, the latter of which where Frank tries to stay alive for 5 days straight, without saving.

For 360 owners looking to add a solid title to their library, they can't go wrong with Dead Rising.


Heath Says:

Since I enjoy picking out the bad in games, let me reiterate the bad in Dead Rising. Ranged combat sucks. Bosses cheat. I can't kill survivors once they get back to the security room. Otis is the bane of my existence. However, it's way too much fun to spit in a zombie's face and then burn it off with a red-hot skillet. Dead Rising was in my collection until I got rid of my 360. It's so good, I'll probably repurchase it (the Greatest Hits version anyway) when I get a 360 again. That's the best endorsement I can give it.


Final Verdict:

Monday, April 2, 2007

Keep On A Rockin' Me, Baby

It's no secret that I'm a big fan of the Guitar Hero games. If I didn't already own a PS2, I'd buy one just so I could play them. They're unlike any other rhythm game I've ever played, mainly because they're filled with rock classics instead of new pop bullshit. Plus, playing guitar is hot shit, even if it is made of plastic.

But what if you're not a guitar enthusiast? What if you've always dreamed of being a drummer (god help you) or a flamboyant front-man? Sure, you can get Beatmania, or SingStar, or some other new pop bullshit game, but there's no love for the rock. Until now.

Thanks to the tremendous success of the Guitar Hero games, developer Harmonix was bought by MTV Networks, which will work on Rock Band, to be published by EA. Instead of just lead and bass guitars, Rock Band will use drum kit and microphone peripherals. No word on songs or artists, but Alex Rigopulos, co-founder of Harmonix, says, "We'll be covering a great breadth, from metal to classic rock to Southern rock to everything in between."

Here's the awesome part: you don't have to get four people in the same room to rock out. "You could have one guitarist in Germany and another one in Texas, a drummer in New York and a singer from somewhere else, and they can play together online," EA's David DeMartini says. Not to mention that in addition to the songs on the disc, downloadable tracks will be available.

There's a lot of things that aren't talked about in the press release, like whether all four peripherals will be included with the game or available separately, how much it'll all cost, how much additional songs will cost, how many tracks will be on the disc, and how many will be covers or how many will be original recordings. As long as it doesn't cost 200 bucks, though, I know what I'm getting myself for Christmas. Look for Rock Band this holiday season on 360 and PS3.

News for the Week of March 30th, late late editon.

Yeah, just a few days behind here...

  • Jack Thompson dropped the racketeering allegations against Take Two/the entire game industry. I'm not surprised, but then nothing really surprises me anymore.
  • MS released another version of the 360 without having the decency to finish off the Core system, which they gutted well before launch. I'm kinda torn over the 120 gig drive. I like the idea of having that much storage, but I really don't like digital distribution for stuff other than small games. I like to feel the slick plastic of the DVD case between my fingers. Who am I kidding though, it's the version I'll be getting. That white one just wasn't metal enough for me.
  • As Heath previously mentioned, Take Two whipped it out this week and showed off GTA IV. A little bit. The graphics look nice, but they had better look nice considering they've been publishing GTA titles with the same engine since 2001. It's more obvious than ever that Liberty City is New York City. No actual gameplay yet, but I'm not playing a game where I have to listen to an accent I know I don't like every time the main character opens his trap.
  • "GTA IV is set in New York City and you sell pornography to children and murder the police?! OMGFZ." That, folks, is what the previous news item said when read by a politician. Don't believe me? Live in fear, then. I especially like how they call themselves the 'safest city in America' (that title allegedly belongs to Brick, NJ). Maybe they mean for cities with a population over 8 million.
  • Start weekly PS3 hating... now. Turns out that Eidos doesn't want to publish games for a console that they feel there is not enough of an established user base... Until the second quarter of 2008. But their first Wii game is coming out this spring, as it's user base is already over 6 million. Wow, affordable pricing moves consoles! Are you kidding me? That's unbelievable.
  • To round it off, a story about whores for scores. I just really wanted to use that line. A game reporter in Oz is talking a little about what it's like from the inside of the game review biz. Sounds like if you've freed yourself from your morals and are a greedy, lecherous pervert, you would be a PR rep's wet dream and should get a job at IGN. Burn.